Sims 3 Careers Global Overhaul - EN, RU

 

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Well, what’s wrong with EA Sims 3 Careers?

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Low wages in the RH careers even at high levels.

It is really killing you if you play the game with NRaas Story Progression.

For example, if inactive Sim is The Leader of Free World (Political Career lvl 10), I suppose it is normally if he lives in a rich manor with his family, but… well, you know – the bills are coming. NRaas SP makes property management realistic – and at one day you will find this respectable politician in a starter house.

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Inefficient time management.

At low and medium levels, there are too many workdays and working hours per workday combines with low wages per hour. At high levels, the salary per hour is higher, but the numbers of working hours per day is less – and let’s not forget about two hours on the way to the office and back, so anyway the day is lost.

Fine, and when will my Sim be able to live for himself and have enough money for this? Huh, not in this life…

Another painful point is working hours in different careers are not related to each other.

Do you want to meet someone?
– “Oh, sorry, I have to go to office!...”
......grrrrrr!!!! (ForeverAlone.jpg).

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Awkward WakeupTime.

Sunset Valley was a village – early get up, early go to bed.

Bridgeport comes with vibrant nightlife – and EA added DowntownTime – the late wake ups for sims who spent the night at the dance club. Well, cool, but now there are bars and clubs in every custom world, but DowntownTime works for Downtown worlds only!

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Inactive Sims joined Active Careers don't make money on tasks.

All they get is EA weekly stipend…
…and this is the real problem if you play the game with NRaas Story Progression.
Fashion Phenomenon is a very poor person, you know…

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Inactive Sims joined SkillBased Careers... are too lazy and that’s why they are poor.

Huh, what can I say… It's just the truth.
All those Writers, Inventors and Nectar Makers don’t spend much time for work… maybe they are waiting for the stipend? But there is no stipend in EA SkillBased Careers.
It is matter if you play the game with NRaas Story Progression, sure.

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SkillBased Careers Promotion at high levels is really mad.

No way to get level 10 in simlife even if lifetime you choose is Long!
Actually, this is not an easy task, even if your Sim is immortal.

👯 

Well, here we go.

What’s changed in EA Rabbit Hole Careers?

Mod name: MFC_CareersOverhaul_RH_v1
Resource used: Careers.xml

 💥

Realistic wages per hour.

Less number of workdays.

6 working hours per workday at all levels.

So now we get per week:

Level 1 = 5 workdays, the salary is about 1500 sml a week.
Level 2-5 = 4 workdays, the salary is about 3000-5000 sml a week.
Level 6-9 = 2-3 workdays, the salary is about 6000-9000 sml a week.
Level 10 = 1-2 workdays, the salary is about 10000-13000 sml a week.
More difficult careers (related with Charisma skill and Celebrity Level) have higher salaries.
Every career was checked and gets its own salary and work time management.

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Workdays were changed

Most of careers get W,S,U as free days, M,T,R as workdays and F as free day at high levels.

Criminals, culinary specialists, sportsmen and fortunetellers work when others have a rest – like by EA default. But they are also part of the community, so W looks like free day for all careers up level 1.

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WakeUp and Start time in all worlds is close to Downtown for now.

Usually it's like this:
  <WakeupTime>9</WakeupTime>
  <StartTime>11</StartTime>
Sure I check every career and keep untouched some specific things like nightwatch in Medicine Career.

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FortuneTeller Career – promotion was changed:

Logic was added for levels 1-10 for both branches.
Relationship with Coworkers was deleted for both branches.

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What’s changed in EA Active Careers?

Mod name:
MFC_CareersOverhaul_Active_v1
Resource used: ActiveCareers.xml

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Stipend has been increased accordingly to RH Careers Overhaul

So now we get per week:
Level 2-5 = the
Stipend is about 3000-5000 sml a week.
Level 6-9 = the
Stipend is about 6000-9000 sml a week.
Level 10 = the
Stipend is about 10000 sml a week.

Sure your active Sim will be really rich with this stipend plus money from tasks. But stipend pays once a week, so you can use the cheat code and manually minus this money from family funds if you like.

 💥

WakeUp and Start time in all worlds is close to Downtown for now.

Usually it's like this:
  <WakeupTime>10</WakeupTime>
  <StartTime>11</StartTime>
Do not worry about Ghost Hunter! He is hunting at night as usually.
:)
Well, don’t worry about Daycare too. She is not hunting at night. :
))

 👯

What’s changed in EA Skill Based Careers?

Mod name:
MFC_CareersOverhaul_SkillBased_v1
Resource used: SkillBasedCareers.xml

 💥

Stipend has been increased accordingly to RH Careers Overhaul

So now we get per week:

Level 2-5 = the Stipend is about 3000-5000 sml a week.
Level 6-9 = the
Stipend is about 6000-9000 sml a week.
Level 10 = the
Stipend is about 10000 sml a week.

Sure your active Sim will be really rich with this stipend plus money from tasks. But stipend pays once a week, so you can use the cheat code and manually minus this money from family funds if you like.

 💥

Promotion becomes realistic.

…and individual for every Skill Based Career. Don’t worry about this.

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INSTALLATION

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Just put selected files in Mods/Packages.

You can use all these mods at the same time or choose one or two.

Please check if any other mods use the specified xml.

Works correctly with all EP's.

Requires Base Game only.

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Because of every career affected and most of sims affected too it is recommended to start the new game.

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Enjoy!

 

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DOWNLOAD

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👯

Хотите, чтобы ваши симы больше зарабатывали и хорошо отдыхали?

А вот вам мод Глобальная перестройка карьер!

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Выше зарплаты!

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Меньше рабочих дней! 

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Больше рабочих часов в день на высоких уровнях карьеры – теперь не придется приезжать в офис на пару часов и сидеть без денег!

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Хватит вставать с петухами! Побудка и начало рабочего дня передвинуты на более позднее время (примерно как в Бриджпорте), чтобы симы могли выспаться после бурной ночи в клубе. 

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Активные карьеры и карьеры навыков получили хорошие стипендии (еженедельные выплаты), чтобы при игре с модами NRaas Story Progression неактивные симы тоже зарабатывали деньги.

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Изменена карьера Предсказателя из аддона Сверхъестественное – добавлен навык логики для обеих ветвей, а отношения с коллегами больше не важны для продвижения по службе.

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УСТАНОВКА

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Мод содержит 3 файла, каждый из которых затрагивает определенный файл игры:

 👷

Мод: MFC_CareersOverhaul_RH_v1
Ресурс
: Careers.xml

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Мод: MFC_CareersOverhaul_Active_v1
Ресурс
: ActiveCareers.xml

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Мод: MFC_CareersOverhaul_SkillBased_v1
Ресурс
: SkillBasedCareers.xml

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Можете устанавливать все 3 мода одновременно или выбрать любые из них.

Моды вызовут конфликт с любыми другими модами, затрагивающими эти ресурсы.

Для работы мода требуется только наличие базовой игры, патч 1.63-1.67.

 

 

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